Laughter Lost

 Laughter Lost is a surreal 2D puzzle game, trying to discover the multifaceted nature of smiles and delve into broader societal themes. Through gameplay and the surreal art style, we want to provoke contemplation on labor challenges and the pervasive drinking culture prevalent in China. 

Role: Producer, Developer, Designer

  • Led and organized a six-person cross-regional team to complete high-quality game development within 48 hours for Global Game Jam, and continuously optimized the game thereafter.
  • Participated in game design, ensuring the project’s innovation; used C# and Unity for programming, accelerating technical development.
  • Utilized tools such as Lark, Google Drive, Discord, and GitHub to optimize the collaboration and production process of the remote team.
  • Exclusively nominated as the sole independent game project for publication on Steam by the University of Southern California Games Publisher, standing out among six other in-school projects.

Snapshots

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